Stephen Anderson
Stephen Anderson
Overwatch @ Blizzard
Los Angeles, United States

About

I am a senior character outsourcing supervisor on Overwatch at Blizzard Entertainment and I also currently teach Stylized Character Creation at Gnomon School in Hollywood. I have worked for Marvel, Walt Disney Imagineering, DreamWorks, Netflix, Warner Bros. Games, Hasbro and more.

Education:
- BFA Animation - Brigham Young University

Skills:
- Topology and UVs
- Maquette Sculpting
- Organic and Hard Surface Modeling and Sculpting
- Stylized Character and Environment Modeling
- Teaching, Training and Public Speaking
- Toys: Sculpting and Engineering for 3D Print Application
- Bilingual: English and Spanish

Primary Software:
- ZBrush
- Maya
- Adobe CC - Photoshop, Illustrator, After Effects
- Substance Painter

Projects and Experience:
- Instructor: Stylized Character Creation: Gnomon School of VFX and Animation (2019-)
- ZBrush LIVE: Live Streamer (2016-)
- Concept Modeler: Charlie and the Chocolate Factory - Netflix Animation
- Presenter: Behind the Animation - The Utah Film Center (2014-)
- Concept Sculptor and Modeler: Tokyo Disney Seas Expansion - Walt Disney Imagineering (2018-2020)
- ZBrush Trainer: Walt Disney Imagineering (2018-2020)
- Toy Sculptor: Hasbro (2016-2020)
- 3D Modeler - How to Train Your Dragon: Hidden World - DreamWorks Animation (2017-2018)
- Toy Sculptor - Competitor: Banpresto World Figure Colosseum (2017)
- Character Artist: Hogwarts Legacy - Warner Bros Games Avalanche (2017)
- Instructor: Foundational and Digital Art - Broadview Entertainment Arts University (2015-2017)
- Art Director: Character Design - Track 36 Studios (2015-2016)
- Digital Fine Arts Sculptor, Prototypes and 3D Printing - Kathy Taslitz Studio
- 3D Lead: Too Many Legs Animation (2013-2014)
- Motion Graphics Animator and Storyboarding Artist: LDS Publishing Services

Resume PDF

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Skills

Character ModelingDigital SculptingSculptingCharacter DesignEnvironment3D ModelingUVsEnvironment ModelingRetopologyToys

Software proficiency

ZBrush
ZBrush
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
After Effects
After Effects

Reel

Productions

    • Video Game
      Overwatch 2
    • Year
      2022
    • Role
      Senior Character Outsourcing Supervisor
    • Company
      Blizzard Entertainment
    • TV Production
      Eyes of Wakanda
    • Year
      2025
    • Role
      Lead Character Modeler
    • Company
      Marvel Animation Studios
    • Movie
      Charlie and the Chocolate Factory
    • Year
      2023
    • Role
      3D Concept Modeler
    • Company
      Netflix Animation
    • Movie
      How To Train Your Dragon 3
    • Year
      2019
    • Role
      3d Modeler
    • Company
      DreamWorks Animation SKG
    • Video Game
      Hogwarts Legacy
    • Year
      2021
    • Role
      Character Artist
    • Company
      Warner Bros. Games Avalanche

Experience

  • Senior Character Supervisor - Overwatch at Blizzard Entertainment
    Irvine, US
    April 2023 - Present

    I am part of a team of supervisors on Overwatch. We oversee the development of character skins, and art direct their outcome. I provide draw over and written feedback. I also adjust models and textures through collaboration with the tech artists so that we can implement the new character skins into the game.

  • Lead Character Modeler at Marvel Studios
    Los Angeles, United States of America
    May 2022 - Present

    My role includes sculpting characters for production based off of developed concepts and assisting a team of sculptors in hitting consistent design language and anatomy cues. I also perform quality checks and changes for models coming in from other artists and vendors so that topology and UVs are clean and production ready.

  • Instructor at Gnomon
    Hollywood, United States of America
    September 2019 - Present

    Stylized Character Creation - This class covers the full character creation pipeline from start to finish to produce posed, production-ready stylized character models. I teach about the importance of shape language, proportions, exaggeration and other design principles in successful character design.

  • Concept Sculptor at Netflix Animation
    Burbank, CA, United States of America
    April 2021 - May 2022

    My tasks involve designing characters, props and environments for coming Netflix Animation properties in the Roald Dahl franchise.

    I utilize any tools necessary to design and explore the worlds and figure out stylistic direction, surface treatments, and shape language for the shows I am working on.

  • 3D Character Concept Sculptor at Netflix
    August 2020 - February 2021

    My role as a character concept sculptor on an unannounced Netflix series (films and animated series) for Spin Master Ltd. involved exploring 2D concepts of characters in 3D and solving some of the design questions the team had.

  • 3D Concept Modeler at Walt Disney Imagineering
    Glendale, CA, United States of America
    September 2018 - April 2020

    I am a concept modeler for theme park attractions at Disneyland Tokyo. My other key responsibilities include architectural embellishments and static figures around various parks. I have created attractions for Tokyo's Disney Seas Expansion, Paris' Marvel Campus, and Orlando's 50 year celebration.

  • Instructor at Vancouver Animation School
    Los Angeles, United States of America
    June 2018 - June 2019

    I taught classes in the Advanced Modeling track. My curriculum mostly deals with hard-surface modeling in Maya and ZBrush.

  • 3D Modeler at Think Chromatic
    Los Angeles, United States of America
    March 2018 - August 2018

    Independent contractor - responsible for modeling furniture from the Crate and Barrel catalogs.

  • Sculptor and 3D Modeler at Zack Petroc Studio
    Los Angeles
    March 2018 - October 2018

    Mentorship: Developmental sculptor and modeler for a project in development. Focused on characters mostly, but also on a diorama piece depicting a story moment.

  • 3D Modeler at DreamWorks Animation SKG
    Glendale, CA, United States of America
    November 2017 - March 2018

    Prop and environment modeler on How To Train Your Dragon: Hidden World.

  • Character Artist at Warner Bros. Avalanche
    Salt Lake City, United States of America
    March 2017 - September 2017

    Game titles: Unannounced

    I was responsible for character and creature creation as well as PBR setup for Unreal game engine.

  • Instructor - Visual Arts and Animation at Broadview Entertainment Arts University
    Salt Lake City, UT, United States of America
    July 2015 - September 2017

    I taught character design and creation in ZBrush and Maya. I have also taught traditional sculpting, fundamental drawing, and intro to the game. I was over developing curriculum for the game art and animation programs.

    I try to run my classes like a studio environment where I would be the acting art director. I give assignments that build on each other, and where possible I provide collaboration and critique situations so as to build the students' abilities to work in a team environment. I provide feedback and paint-overs in effort to help my students grow and learn where to take their work to make it stronger.

  • Art Director at Track 36 Studios
    Salt Lake City, UT, United States of America
    July 2014 - March 2016

    I was responsible for directing character design at the studio for the studio's first feature film, Jacob Marley. I established a style guide demonstrating shape and proportions that were appropriate for male versus female characters. I also provided paint-overs as visual critique for the modelers making the designs in 3D.

    I also acted as 3D supervisor. I oversaw the production of 3D assets as well as manage the interns and monitor their progress.

  • Character Modeler and Maquette Artist at ZAG toon Animation Studios
    Glendale, CA, United States of America
    May 2014 - January 2015

    I was responsible primarily for creating maquettes that were on display in big animation conventions in Paris, France and Las Vegas, Nevada. I worked under the direction of the art director and with constricted time-lines to fine-tune the look of my models to best match the concepts I was given and provide the most beautiful material possible.

  • Digital Sculptor at Kathy Taslitz Studio
    Los Angeles, United States of America
    July 2014 - November 2014

    I worked under commission doing realistic digital sculpting in ZBrush for 3D printed fine art. I worked on pieces intended for private collections and public installments. One of the clients I sculpted for while I was there was the Huntington Beach Library.

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